

Maug scouts can sabotage enemy units and steal technology. These handicaps make their military units weak but they make up for it with the rapid production of all units and short research times. They have designed special suits that help make up for their physical handicaps. The Maug are a very technological species. Even the healthiest of the species suffer from a cold throughout most of their life. Even newly born Maug suffered genetic disorders and diseases. This caused the entire Maug species to become sickly. After having been forced off their home planet by the Cyth, Maug DNA was drastically altered by the radiation given off by the sun of their home in exile. The Maug are a species (at least now) of half-living, half-machine humanoids. Their morale is always fixed at 90% this effectively prevents a tenth of the population from ever doing work, but enables the use of practices that would cause morale-lowering scandals with other species (such as oppressive taxation or black market dealings). Cyth scouts can poison enemy territories which cuts that territory's food production by half. Their command corps can use a “Mind Blast” technique that mangles enemy units. Their leader is identified as the Veil Lord. They are often regarded as “evil” which makes it difficult for them to form alliances with the other species. This trait is enhanced by ingesting the juice of the egg sac of a spider from their home planet, which the Cyth do constantly through a face mask that almost all Cyth can be seen wearing. They are very in tuned to their psychic abilities, to the point where some Cyth no longer need to walk but use their psychic abilities to hover a few inches off the ground. ChCh-t scouts can steal resources from enemy colonies. They suffer from slow researchers and weak military units but all military units are faster.

The ChCh-t produce colonists faster and their housing units hold twice as many colonists. The ChCh-t excel in construction so units and buildings are produced faster. They have a hive mind with most activity revolving around the queen of each individual hive. The ChCh-t are a species of insect-beings resembling mantises and scorpions. The racial abilities are not as pronounced as they are in other strategy games such as Warcraft but can still greatly affect the way in which each species is played. ĭeadlock II: Shrine Wars features seven alien species each with their own strengths and weaknesses. Aside from the single-player campaign, which is little more than a collection of non-random scenarios, players who have already played out the original game have little more to see in this sequel. Deadlock II can be construed as a "deluxe" version of the original game rather than a proper sequel.Because the original game used desktop controls, its graphics actually appear cleaner on modern systems. The newer interface with its fixed (low) resolution and primitive graphics did not age well.

Aside from changes in the interface, Deadlock II uses exactly the same graphics from the first game.Additional gameplay elements such as diplomatic alliances, more researchable technologies, more units, more buildings, and the ability to create a city on water.
Deadlock planetary conquest insect windows#
