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Deadlock planetary conquest insect
Deadlock planetary conquest insect











deadlock planetary conquest insect

Maug scouts can sabotage enemy units and steal technology. These handicaps make their military units weak but they make up for it with the rapid production of all units and short research times. They have designed special suits that help make up for their physical handicaps. The Maug are a very technological species. Even the healthiest of the species suffer from a cold throughout most of their life. Even newly born Maug suffered genetic disorders and diseases. This caused the entire Maug species to become sickly. After having been forced off their home planet by the Cyth, Maug DNA was drastically altered by the radiation given off by the sun of their home in exile. The Maug are a species (at least now) of half-living, half-machine humanoids. Their morale is always fixed at 90% this effectively prevents a tenth of the population from ever doing work, but enables the use of practices that would cause morale-lowering scandals with other species (such as oppressive taxation or black market dealings). Cyth scouts can poison enemy territories which cuts that territory's food production by half. Their command corps can use a “Mind Blast” technique that mangles enemy units. Their leader is identified as the Veil Lord. They are often regarded as “evil” which makes it difficult for them to form alliances with the other species. This trait is enhanced by ingesting the juice of the egg sac of a spider from their home planet, which the Cyth do constantly through a face mask that almost all Cyth can be seen wearing. They are very in tuned to their psychic abilities, to the point where some Cyth no longer need to walk but use their psychic abilities to hover a few inches off the ground. ChCh-t scouts can steal resources from enemy colonies. They suffer from slow researchers and weak military units but all military units are faster.

deadlock planetary conquest insect

The ChCh-t produce colonists faster and their housing units hold twice as many colonists. The ChCh-t excel in construction so units and buildings are produced faster. They have a hive mind with most activity revolving around the queen of each individual hive. The ChCh-t are a species of insect-beings resembling mantises and scorpions. The racial abilities are not as pronounced as they are in other strategy games such as Warcraft but can still greatly affect the way in which each species is played. ĭeadlock II: Shrine Wars features seven alien species each with their own strengths and weaknesses. Aside from the single-player campaign, which is little more than a collection of non-random scenarios, players who have already played out the original game have little more to see in this sequel. Deadlock II can be construed as a "deluxe" version of the original game rather than a proper sequel.Because the original game used desktop controls, its graphics actually appear cleaner on modern systems. The newer interface with its fixed (low) resolution and primitive graphics did not age well.

deadlock planetary conquest insect

Aside from changes in the interface, Deadlock II uses exactly the same graphics from the first game.Additional gameplay elements such as diplomatic alliances, more researchable technologies, more units, more buildings, and the ability to create a city on water.

Deadlock planetary conquest insect windows#

  • A fully customized interface as opposed to the Windows desktop controls used in the original.
  • These new units and buildings are able to be created after their prerequisite technologies are researched.Ĭomparison to Deadlock: Planetary Conquest Īs a sequel, the most notable features in Deadlock II are Colonists are assigned to buildings to generate resources and research. Like most strategy games, Deadlock II: Shrine Wars uses natural resources and credits to pay for new units and buildings. Each territory consists of a six-by-six grid in which buildings can be placed. Players take control of each territory by colonizing it with a "Colonizer" vehicle or taking it from another player through military conquest. Overview ĭeadlock II: Shrine Wars features turn-based gameplay that takes place on a planet map that ranges from around 1 to 9000 tiles, each presenting a region, or area of building. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015. The game allows the player to play as the leader of an alien species who controls colonies on a planet's surface. Deadlock II: Shrine Wars is a science fiction turn-based strategy video game developed by Cyberlore Studios and published by Accolade, released on Februas a sequel to Deadlock: Planetary Conquest.













    Deadlock planetary conquest insect